"You better eat your veg or the pirates will get you!"
And so, here lies our blog documenting the tales of the Veggie Pirates. Follow us as we hack away at creating our graduation piece! We be a crew of five, of which you can find our personal blogs on this page. Enjoy!
Tuesday, 20 September 2011
Environment attempt
Friday, 26 August 2011
Monday, 4 July 2011
Seamonster Yar!
Well its a difficult time for the veggie pirates with the holidays and being seperated, as Lynsey put it 'Stranded Shipmates'. So we had a skype a few weeks ago and did some brainstorming for the scene where the pirates are at sea.
We're basically trying to fit as much madness and excitement into one scene without going too over the top...well maybe a bit. Think our strongest new idea is having the Captain fight off a seamonster, did some initial doodles.



We also liked idea of having these huge waves that will lead your eye, would look pretty epic too which is just what we're looking for.
Tis all for now
Wednesday, 27 April 2011
What I'd like to do
Hmmm.. tricky.
I really like concept art, I like the development and thought that goes behind animations and games and the amount of detail that a development team can put in. Seeing all the rough works, sketchbooks and all the nitty gritty development work has always been my thrill. Art of books for animation are amazing (of course any animator will say that) but what I'm trying to say is I'd like to go into the direction of research and development, 2d concepts maybe? It's all a bit scary really.
Of course I definitely need to improve my drawing skills. By miles. I'm a very harsh critic on myself and I guess the only way I can remedy this constant feeling that I'm not doing well enough is by drawing. Tons. Like... all the time.
That's why I'm wanting to do environments for Pirates, even though I've only touched upon them due to the fact that we spent most of this semester doing character design (which I also find really interesting, seeing all the elements of design going into characters, from shapes that influence their final outcome to learning how they can be appealing in terms of colours and shapes.) Doing environments I find really interesting and I want to improve in that area, especially in the basic like perspective, colour etc. I find composition important and I'd love to be able to create images that tell a story just by glancing at them. But then on further inspection you'd see all the details, little things that the artist has added in that makes up the bigger picture. I really like my colour stuff, it's kinda obsessive and I still need to definitely master colour theory if I want to make effective backgrounds for pirates. Even for the character designs I feel I could probably still do tons more sketches for the Burly guy (probably again this feeling of never doing enough.)
Anyway I've rambled, what I'm basically trying to say is I enjoy doing character design and environments... and animating too. I'm not sure I've found a good strong point yet but like I've mentioned before, it's the smaller details that I like in concepts that really help the final picture have that much more charm...
Will probably edit this later. It's pretty much a ramble right now. :)
I really like concept art, I like the development and thought that goes behind animations and games and the amount of detail that a development team can put in. Seeing all the rough works, sketchbooks and all the nitty gritty development work has always been my thrill. Art of books for animation are amazing (of course any animator will say that) but what I'm trying to say is I'd like to go into the direction of research and development, 2d concepts maybe? It's all a bit scary really.
Of course I definitely need to improve my drawing skills. By miles. I'm a very harsh critic on myself and I guess the only way I can remedy this constant feeling that I'm not doing well enough is by drawing. Tons. Like... all the time.
That's why I'm wanting to do environments for Pirates, even though I've only touched upon them due to the fact that we spent most of this semester doing character design (which I also find really interesting, seeing all the elements of design going into characters, from shapes that influence their final outcome to learning how they can be appealing in terms of colours and shapes.) Doing environments I find really interesting and I want to improve in that area, especially in the basic like perspective, colour etc. I find composition important and I'd love to be able to create images that tell a story just by glancing at them. But then on further inspection you'd see all the details, little things that the artist has added in that makes up the bigger picture. I really like my colour stuff, it's kinda obsessive and I still need to definitely master colour theory if I want to make effective backgrounds for pirates. Even for the character designs I feel I could probably still do tons more sketches for the Burly guy (probably again this feeling of never doing enough.)
Anyway I've rambled, what I'm basically trying to say is I enjoy doing character design and environments... and animating too. I'm not sure I've found a good strong point yet but like I've mentioned before, it's the smaller details that I like in concepts that really help the final picture have that much more charm...
Will probably edit this later. It's pretty much a ramble right now. :)
Tuesday, 26 April 2011
Loose lips sync ships. Pirate ships.
A rough lip sync test, done in Flash. The song is You Give Love a Bad name by Bon Jovi. I enjoyed this, think I'll look into working in Flash more.
Friday, 22 April 2011
Thursday, 21 April 2011
Burly Man expressions
Template from here
some Burly man expressions, he's becoming more and more fun to draw :) I think the silly expression was my favourite, just because of having to pull that face in the mirror for reference.
some Burly man expressions, he's becoming more and more fun to draw :) I think the silly expression was my favourite, just because of having to pull that face in the mirror for reference.
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